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"usefulness" feels like a very limiting word. If (as I suspect) VR will become a new creative medium then it's an odd word to pick. Are movies and symphonies "u
by andybak 9y ago
"usefulness" feels like a very limiting word. If (as I suspect) VR will become a new creative medium then it's an odd word to pick. Are movies and symphonies "useful"?
I'd prefer to use words along the lines of "inspring", "enchanting", "compelling" if we're going to discuss the potential of VR.
(I'm not belittling the large number of practical applications of VR in healthcare, training, education and content creation - but I don't think they will drive mainstream adoption in the way that creative, immersive applications could)
- marcodave 9y ago> VR will become a new creative medium [...]. Are movies and symphonies "useful"? Watch out when comparing current typical art mediums with VR, a technology still in the property of a 2-3 big tech companies, paired with countless patents, and which costs hundreds of dollars, not including the top gaming rig that you also need to have. Currently, if you want to convey a message, or exprime yourself creatively: - via music, you can buy any kind of instrument off the shelf. - via movies, you can just start with a $200 camcorder and record stuff. In both cases, consuption can be done with any device compatible with the digital format. right now it's not possible with VR, at the state of things.