2 ms·
If the application is gaming, I feel that if a prop is far enough away that this quality of model is acceptable, then you're better off just using a flat textur
by Zofren 9y ago
If the application is gaming, I feel that if a prop is far enough away that this quality of model is acceptable, then you're better off just using a flat texture for efficiency. These generated 3D models aren't necessarily low-poly, despite being somewhat janky.
While I can't personally see much application for this in its current form, the technology is really impressive nonetheless. I'm very interested in seeing how far this can go.
- bhouston 9y agoIt seems sort of unnecessary to do it from a single image. Just get a little motion of the camera (just a second) and you can get way better estimates for depth.