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I'm not saying everything should be the same, my first sentence said quite the opposite. I'm just saying let's not bring the constraints of the physical world i
by stephencoyner 9y ago
I'm not saying everything should be the same, my first sentence said quite the opposite. I'm just saying let's not bring the constraints of the physical world into mobile app design, let's get a little more creative.
- wildrhythms 9y agoI'm of the opinion that "Material design" is exactly what my comment portrays... a world where all interfaces look and act alike, where everything must adhere to "best practices" at the expense of a unique experience and fresh ideas. My thought is that, if the goal is more creativity, then we have to move away from trying to homogenize user experiences by funneling them into the same identical visual theme (read: "Material design") I didn't mean my previous comment to rip on what you were saying; this just comes from someone who is working on a project that has been shorehorned into Material design and I sincerely think the user interface has worsened as a result.