4 ms·
> Amazing soundtrack ? I think it's entirely forgettable Well to me the very point of a good sound track is immersion and is something to not standout. That is
by baldfat 9y ago
> Amazing soundtrack ? I think it's entirely forgettable
Well to me the very point of a good sound track is immersion and is something to not standout. That is why Ben Prunty's FTL Sound Track was so good. The fact that the music builds up after you place your three mechs was brilliant.
Now ambient music might not be your thing but the games music was skillfully made and isn't some generic tomb of sounds. It was music for a turn based generated puzzles.
Now if this was an album for radio sure forgettable would be horrible comment. For this it is almost a compliment. Most games I just mute the music because it just gets in the way.
Just saw this article: https://www.pcgamer.com/how-i-made-into-the-breachs-soundtrack/ https://www.pcgamer.com/how-i-made-into-the-breachs-soundtra...
- b0rsuk 9y agoI understand your point, but it's hardly the best example of a soundtrack that doesn't get in the way. Red Alert(1) from 1996 got a "soundtrack of the year" award. Initially I was puzzled by that. It has a few great tracks, but not amazing. Until you play the soundtrack in a loop. The tracks are very atmospheric and totally unobtrusive. Another soundtrack by Frank Klepacki - Tiberian Sun - is also not something you would play on a concert. But it serves a perfect background, too. Then I understood there's more to a great game soundtrack than very memorable tunes. XCOM2 soundtrack is optimized for short term, for trailers even. Red Alert 1, Tiberian Sun soundtracks are optimized for long term, to be loopable. I need to get in touch with newer games, but I have very fond memories of Master of Magic, Heroes of Might and Magic 1-4, Magic Carpet, Dungeon Keeper1,2; Little Big Adventure. Those were definitely special and music was a big part of it. From newer games I appreciate Rimworld. It may be inspired by country and Firefly, but it's something I'm happy to play on a loop. Incidentally ambient music artists are some of my favorites. I love programming while listening to the British band Fluke (on youtube) or even Orbital. Even ayahuasca shamanic songs.
- baldfat 9y agoDo you like the FTL music? To me that is great but Risk of Rain is my favorite game music ever. It was brilliant while playing and it was awesome just to listen to.
- b0rsuk 9y agoI will have to listen through it on youtube. It seems to have that light, vangelis-y feel. If you like that kind of music and retro graphics, check out Knytt Stories. Very nice music, free download, and the Design Tour video should convince you it's worth your time. The author even played the acoustic guitar for the soundtrack. https://www.youtube.com/watch?v=YpnGL3ggGFk https://www.youtube.com/watch?v=YpnGL3ggGFk I just realized something else about Into The Breach music. It could be put into many, many other games, and wouldn't feel out place. I mean swap it with Age of Wonders III, Hyper Light Drifter, Baldur's Gate, Nuclear Throne, Catacomb Kids, Rimworld, EVE Online, Homeworld, a Total War game, Samorost, Machinarium, The Witcher, Far Cry, Grim Dawn, Dark Souls, Cave Story, Bioshock, System Shock, Dishonored... I can't imagine it in Starcraft, a racing game or Day of the Tentacle, but otherwise it's the kind of music people say goes well with anything. I really think the music is weakest part of the game. Pixel art is very good, design/game mechanics are excellent, interface deserves the praise. It's a very good game but I think they're just good at PR (self-promotion), like the guy from Ultima Ratio Regnum. He's good at procedural generation and wrote a few scientific papers (and RPS articles), but he doesn't seem to have ever released a game. URR will probably end the ultimate vapourwave. Game design and screensaver design are two different things. Certainly self-promotion is a very beneficial skill to have and I can learn a lot from these guys.