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I played both FTL and Into the Breach, I would say FTL is still my favorite of the two since it has more rogue-like RNG elements built into it. Also the final
by Kagerjay 9y ago
I played both FTL and Into the Breach, I would say FTL is still my favorite of the two since it has more rogue-like RNG elements built into it.
Also the final boss in FTL was way more fun than in this game
- mihaifm 9y ago> Also the final boss in FTL was way more fun than in this game Not so fun for me, never managed to beat it after 3-4 tries, on easy difficulty while fully upgraded. I think that part could use a redesign, it's what made me loose interest in the game...although overall I think it's a great game.
- danielbarla 9y agoThe genius of it is that the best players in the world can get a 30 run win streak, so it's mostly about having a good strategy and playing well. On the other hand, you pretty much will need to know exactly how to beat the final boss, or spend several runs figuring it out... So you are right, it's not noob friendly. On the other hand, it's one of the most sublimely balanced roguelikes.
- Kagerjay 9y agoFiguring out how to beat the final boss and beating it for the first time was very fun. First few runs I got confused on the final boss map, ended up going to rebel controlled territory, escaping into final boss with a extremely unprepared / damaged ship. I ended up having to unlock several more powerful ships and beat it via the starter Mantis ship (no weapons starting off + 2 mantises). On my first successful run, I had a double charge II laser, a lvl3 defense II drone, and a 4 man warp pad, so the final boss ended up being pretty easy with solid focus fire damage, boarding, and defense.
- Sinidir 9y agoStealth and Transporters. Made it kind of a boring game after figuring that this was the dominant combo to beat the boss.
- baldfat 9y agoRoguelikes aren't to be played only a handful of times. They are suppose to be hard and that is their replay ability. If you could beat FTL in 3 or 4 turns it would have ruined the game.
- aidenn0 9y agoFor me I had a different problem. On the Easy difficulty I made it to the boss the 2nd time I played, and almost every playthrough after and I won about 90% of the time. However on "normal" difficulty it was several dozen playthroughs before I could get to the boss, and I was so under-upgraded that I had basically zero chance. I think I have 1 win to my name on normal difficulty (not counting the crystal ship, which is clearly overpowered). I find the only way I can reliably do well on normal difficulty is to take a lot of early risks and then just restart if I don't get lucky.
- Kagerjay 9y agoI remember taking like 30-40 runs before I even beat FTL on normal mode. That's what makes roguelike games fun, that winning depends both on skill and luck, and every iteration of losing on final boss gives you insight on how to beat it. Into the breach kind of lacked roguelike RNG to the extent that every run more or less felt the same, so I ended up unlocking everything I wanted to after 3 days of playing. You also had infinite amounts of time to decide on actions in intoTheBreach, so there was no sense of urgency and it ended up becoming super easy to beat. Beating it on 1 try was a little disappointing for me. I had higher hopes for intoTheBreach
- woolvalley 9y agoIt's been a few years, but my winning strategy was using the square ship which I think had a self repair function or similar and disabling the boss ship as much as possible through fires, teleporting people to disable specific guns and using ion weapons. So not going for a full direct firepower method.