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I'd guess that if you were to triangulate an average map it might have probably been only in the region of 1-10k triangles. Modern graphics cards on the other
by animal531 9y ago
I'd guess that if you were to triangulate an average map it might have probably been only in the region of 1-10k triangles.
Modern graphics cards on the other hand can easily push a few million triangles every frame with decent framerates. At 10k triangles * 10 or 20 maps you could load all maps from the game simultaneously and still easily get decent fps.