5 ms·
> I fail to see who MoviePass hurt except its own investors. Games on the iOS App Store are generally free (or 99 cents). It is not profitable to recoup your c
by Jasper_ 9y ago
> I fail to see who MoviePass hurt except its own investors.
Games on the iOS App Store are generally free (or 99 cents). It is not profitable to recoup your costs by selling the product, because consumers will not pay for an app that costs more money than $1. In order to sustain this environment, the industry has moved to selling data, ads, and other sort of nonsense.
Let's suggest that MoviePass successfully "disrupts" the industry and then gets bought out or dies. What happens if this disruption permanently causes admissions revenue to go down, because consumers expect $10, and as such, movies to be substantially more unprofitable to make?
This sort of long-term "environmental impact" never seems to come up as long as we can pile more ads and tracking on top to make up the difference in unreasonable business models.
- twostorytower 9y agoThey already got bought by Helios & Matheson: http://variety.com/2017/film/news/moviepass-1202527956/ http://variety.com/2017/film/news/moviepass-1202527956/
- tyfon 9y ago> because consumers will not pay for an app that costs more money than $1 I'm quite the opposite. If a game on the play store is low priced/free and contain the "in-app"-purchases label I run far away. It's a bit sad as some use this method as a demo with only a "full game" unlock in-app and I won't know. But I've been burned by that in the past, i.e. buy a full version without adds of a game and having the "full version" destroyed by adds a year later. I'm generally extremely wary of buying anything on the play store now and have resorted to only using mail, signal, firefox with ad-block and my public transportation ticket app.. And the PS4 apps
- mcintyre1994 9y agoNot sure if Play Store has the same thing, but the App Store lets you expand the IAPs if you scroll down, so you can see whether it's just a full game unlock or garbage ingame currencies.
- hueving 9y agoThe consumers that bought expensive games aren't the same ones that expect to pay 0.99$ for a game so the comparison doesn't really apply. In particular, people still pay $50 for a game.
- wolco 9y agoI paid more than amount in 80s for a nintendo game as I do now for that $50 game.
- ForHackernews 9y ago> as such, movies to be substantially more unprofitable to make? Then...there will be fewer and cheaper movies made, unless and until consumer demand makes it profitable to produce more again. This is like market economics 101, people.