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Yet it was essentially the same technology that was named "wild experiment" in the article above. Also visually the scene does move accordingly, mostly because
by drosan 9y ago
Yet it was essentially the same technology that was named "wild experiment" in the article above.
Also visually the scene does move accordingly, mostly because the top display is tecnhically two displays in one and they render the scene from 2 different angles.
- DiThi 9y agoThe virtual cameras don't change (the games would have to be changed), so the parallax effect is not there. The only thing that changes is the grid of limes that obscures one image for each eye. The only thing in common is that both have head tracking, that's all.
- drosan 9y agoYep, and that is exactly what I addressed in my first comment - that head tracking mechanism was already used in mainstream technology piece.
- alexvoda 9y agoThis reminds me of this demo from 2007 https://www.youtube.com/watch?v=Jd3-eiid-Uw https://www.youtube.com/watch?v=Jd3-eiid-Uw And also didn't the Amazon Fire Phone have head tracking? Also found this, done on an iPhone in 2011: https://www.youtube.com/watch?v=7saRtCUgbNI https://www.youtube.com/watch?v=7saRtCUgbNI Or this table using a Kinect in 2012: https://www.youtube.com/watch?v=2CbiOikirrg https://www.youtube.com/watch?v=2CbiOikirrg
- DiThi 9y agoThe "experiment" is _how_ head tracking is used, not head tracking itself. I agree it's not exactly new, but nobody bothered to make it for the iPhone X until now.