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>No. Companies that matter are MS (they are still pushing DirectX), Apple (Metal or bust), Sony and Nintendo (each console has its API). Did you forget about A
by bitmapbrother 9y ago
>No. Companies that matter are MS (they are still pushing DirectX), Apple (Metal or bust), Sony and Nintendo (each console has its API).
Did you forget about Android? Vulkan was introduced in Android 7.
- pjmlp 9y agoYeah, 20% of market share and it isn't a required API. Only OpenGL ES 2.0 support is required. https://source.android.com/compatibility/android-cdd#7_1_display_and_graphics https://source.android.com/compatibility/android-cdd#7_1_dis... Section 7.1.4.2, "If device implementations support OpenGL ES 3.0 or 3.1, they: [SR] Are STRONGLY RECOMMENDED to include support for Vulkan 1.0 . If device implementations include a screen or video output, they: SHOULD include support for Vulkan 1.0. " Regarding specification language SHOULD is not the same as MUST, just nice to have.
- bitmapbrother 9y agoI believe it's more like 30%. In a few years Vulkan should be on the majority of Android devices.
- pjmlp 9y ago30% of Android N + O, yes I got it wrong. It doesn't change the fact that Vulkan is optional and still not worthy to be listed on Android dashboards. Not everyone is using S8 and Pixel phones. https://developer.android.com/about/dashboards/index.html https://developer.android.com/about/dashboards/index.html