3 ms·
The Metal and Vulkan APIs are pretty similar. I can imagine a wrapper around the two that doesn't degrade the perf much. MS does support Vulkan AFAIK.
by adamnemecek 9y ago
The Metal and Vulkan APIs are pretty similar. I can imagine a wrapper around the two that doesn't degrade the perf much.
MS does support Vulkan AFAIK.
- bitwize 9y agoUWP and Xbox One apps must use DX. Microsoft appears to be gearing up to deprecate Win32 in the coming years.
- earenndil 9y agoI doubt they will ever truely deprecate win32. Too many old applications that will never get updated to UWP but that people are still using, there will be too much backlash.
- pjmlp 9y agoYou cannot use Win16 any longer on 64bit systems. It might take yet another decade, but it will eventually happen.
- jenscow 9y agoBut 32-bit was an improvement, and something that developers actually desired.
- pjmlp 9y agoMany Windows developers that prefer .NET and C++ to crusty Win32, and the improved security thanks sandbox, also see UWP as an improvement.
- ocdtrekkie 9y agoUWP is a massive improvement, as it puts applications in secure sandboxes, a strategy that basically every other platform is already doing. Sure, Microsoft faces an uphill battle since backwards compatibility is the name of their game, and few consumer-facing OSes today have a continuous platform going back over two decades. But UWP is definitely better.
- kllrnohj 9y agoHow many gamers do you think are going to give up Steam and go to the Windows Store? Similarly, how many Xbox One developers are going to bother with UWP, either? Given UWP allows the use of Win32 because nobody would use it if it didn't, it seems pretty likely that if games start using Vulkan then UWP will end up with Vulkan, too. Microsoft Store needs games more than games need UWP.
- pjmlp 9y agoUWP makes use of Win32 as implementation detail, all the Win32 APIs considered legacy are not supported. "This subset of APIs was chosen to support key scenarios for Windows Runtime apps that were not already covered by the Windows Runtime, HTML/CSS, or other supported languages or standards. The Windows App Certification Kit ensures that your app uses only this subset of the Win32 and COM API." https://msdn.microsoft.com/en-us/library/windows/apps/br205757.aspx https://msdn.microsoft.com/en-us/library/windows/apps/br2057... > Similarly, how many Xbox One developers are going to bother with UWP, either? Probably zero, but they won't bother with Vulkan also. If they are targeting something else besides the XBox, they already have a portable game engine in place, or as typical in the games industry, contracts in place with companies specialized in doing game ports. Win32 is legacy, the Desktop Bridge sessions on channel 9 always show how easy it is to import apps into the store and slowly convert them into UWP ones. The next release of Windows will even add support for command line UWP apps, and Office 2016 is only available via the store on Windows 10. As for Steam vs Windows Store, not everyone is on Steam and the Store also allows for XBox games, which has a much bigger portfolio. Plus you are forgetting the scenario where Apple or Microsoft, might eventually just buy Valve.