3 ms·
I'm well aware of that. But giant array of static Constructors makes it hard to reason about when any piece of Hardware is accessed since a lot of stuff happens
by dmitrygr 9y ago
I'm well aware of that. But giant array of static Constructors makes it hard to reason about when any piece of Hardware is accessed since a lot of stuff happens before Main (). Especially for people who don't play with the insides of linkers for fun on weekends.
- bleke 9y agoSorry that sounded like i'm scorching you i didn't mean it. Yes agree with when using HW initializing code in constructors I ended with two types of 'constructors/inits': 1 - for object initialization 2 - just for hardware and calling manually :/.