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It started out with the easiest way to get a big, shiny product is to just re-launch the same projects over, and over, and over As someone commented about Han
by iamdave 9y ago
It started out with
the easiest way to get a big, shiny product is to just re-launch the same projects over, and over, and over
As someone commented about Hangouts, and me comparing it to other instances where we see similar behavior in the video game space.
It was meant to merely be an analogy and we got off the rails a bit, this was never intended to be some kind of long-winded jab at Nintendo for its own sake.