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Slips of paper, write 1-20 (or whatever the die faces are) on them, shuffle them up, have people pick one. There's your randomness. You could even insure an ev
by cableshaft 9y ago
Slips of paper, write 1-20 (or whatever the die faces are) on them, shuffle them up, have people pick one. There's your randomness.
You could even insure an even distribution and have like 1-6 in there 4 or 5 times (if it's a d6), and don't return the slips back to the pile until the pile is depleted.
Or you can do what I've done for testing pen and paper game designs where a die wasn't handy, and do the above and write the series of results down in a list on a separate paper, and then refer to the next number in the list when you're playing.
I even did it where I put the numbers into several 4 by 4 square grids, and would simulate different games by picking the next number by from the grid but going from different directions (left, right, up, down, etc).
- Thrwr11 9y agoYou have to put the slips of paper back if you want to simulate dice.
- cableshaft 9y agoYes, I didn't mention it but that's what you'd do in the first one. There are people that prefer dice get rolled more predictably (an even amount of 1s, 2s, 3s, etc), so you can just have a few sets of repeats and don't have them return the slips if you wanted that. Some people get really mad with true randomness and think the system is rigged. Something I've learned when designing video games. Settlers of Catan have Dice Cards they sell for people who hate that "the 4 alwaaaaays gets rolled and my 8 didn't get rolled once, that's bullshit!"
- bb88 9y agohttp://gamesbyemail.com/news/diceomatic http://gamesbyemail.com/news/diceomatic