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If anything the current crop of new graphics APIs (Metal, Vulkan, and DX12) all owes their start to AMD's Mantle project. Metal certainly didn't get the ball ro
by kllrnohj 9y ago
If anything the current crop of new graphics APIs (Metal, Vulkan, and DX12) all owes their start to AMD's Mantle project. Metal certainly didn't get the ball rolling, although it almost certainly accelerated Khronos's path to standardization & shipping (which is why Vulkan adopted Mantle as the base, to ship quicker). AMD gets that claim.
OpenGL was not stuck, either. OpenGL's AZDO project was alive & well: https://www.khronos.org/assets/uploads/developers/library/2014-gdc/Khronos-OpenGL-Efficiency-GDC-Mar14.pdf https://www.khronos.org/assets/uploads/developers/library/20... (just not on macOS because AZDO is GL4.2+ whereas macOS is stuck on 4.1)