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Mobile development is hard to get in. Maybe it's that I'm an outsider, but yet, on the second most popular platform it costs you an Apple computer and $100 for
by gkya 9y ago
Mobile development is hard to get in. Maybe it's that I'm an outsider, but yet, on the second most popular platform it costs you an Apple computer and $100 for the IDE (IIRC), and on the other one the development experience is godawful (tools are slooow and janky, hard to integrate with your usual tooling, the program structure is incredibly complex, lots of XML, and then there's Java). Having looked around a bit, it seems to me that it should be easier to start with Flutter, the filesystem layout, the project configuration, the language, they seem managable, and I've seen some youtube videos where a guy only used VS Code and the Flutter command line. If I can just get going with Emacs and the Flutter's command line tool, that'd be awesome. Mobile app or game development seems to be a nice way to earn some money developing software solo, just from your laptop. And not having to deal with JavaScript is a nice way to spend more time for oneself. So definitely going to re-try this (tried it before but my impression was that I needed Android Studio, and that's a show stopper).