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The problem with that is each system has slightly different requirements. Scripting state machines vs animation state machines are going to have very different
by vvanders 9y ago
The problem with that is each system has slightly different requirements. Scripting state machines vs animation state machines are going to have very different constraints and end-goals.
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For example here is UE3's anim tree[1] editor vs Kismet[2].
[1] https://docs.unrealengine.com/udk/Three/AnimTreeEditorUserGuide.html https://docs.unrealengine.com/udk/Three/AnimTreeEditorUserGu...
[2] https://docs.unrealengine.com/udk/Three/KismetUserGuide.html https://docs.unrealengine.com/udk/Three/KismetUserGuide.html