3 ms·
If you ever want to get a feel for designing a plant that produces a car every minute, I highly suggest taking a look at Factorio. It's a little abstracted and
by reificator 9y ago
If you ever want to get a feel for designing a plant that produces a car every minute, I highly suggest taking a look at Factorio.
It's a little abstracted and a little gamey, but the core feel is there, and I very much enjoy the logistics of it.
https://www.factorio.com https://www.factorio.com
- tehsauce 9y agoFactorio is probably the most satisfying game I've ever played. Amazingly challenging but has a wonderful feeling of accomplishment when building things. Don't mind the graphics, it's a lot of fun :)
- froindt 9y agoI'm an industrial engineer who also plays factorio. It does a really good job of teaching some of the core parts of running a factory. * what happens when there are supply chain hiccups? * how much inventory do I want? Converting too much iron to steel will waste resources. What is the right mix? * where is my bottleneck? Making anything else faster doesn't matter for overall production. * every process has different time, space, and energy requirements. Running off of entirely electricity or fossil fuels both have pros and cons. I've thought a bit about how it could be used to teach students in the classroom. It would be nice to have UI counters on the machines and setup a small factory. The concept of quality would also be a cool extension. It's also just fun to look at the resources required to build a product from raw source. In real life the concept still applies - 10 lbs of ore will be a fraction of that once refined and a small fraction of that once formed and milled into a desk widget.