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ShaderToy is the new demoscene, in my opinion. It's cool to figure out what you can do running the exact same shader code for every fragment on the screen exact
by microcolonel 9y ago
ShaderToy is the new demoscene, in my opinion. It's cool to figure out what you can do running the exact same shader code for every fragment on the screen exactly once per frame.
- ericjang 9y agoIt was started by demoscene people.
- adamnemecek 9y agoIt’s better than demoscene. Demoscene is super secretive, Shadertoy is open and lets me study the shit out of shaders.
- ageofwant 9y agoThe demoscene thinking is - I've been led to believe - that given most of the coding is done on assembly level, anyone with the binary already has the code.
- gpm 9y agoSurely the assembly code has comments, names, etc. The code might be closer to the binary in most programming languages, but it isn't the same.
- adamnemecek 9y agoIt depends what year we are talking. C64 was mostly assembly, farbrausch eas cpp iirc.
- laurentlb 9y agoApart from old-school productions, there's very little assembly in modern demoscene. 64kB intros use mostly C++ (or Rust). Even for 4kB intros, assembly is not used very often (and the interesting code is in the shaders anyway).
- teamhappy 9y agoWho's writing demos in rust?
- jsheard 9y agoLogicoma's demos are almost entirely written in Rust, last I heard they were only using C++ for their audio synthesizer. Examples: http://www.pouet.net/prod.php?which=69658 http://www.pouet.net/prod.php?which=69658 / http://www.pouet.net/prod.php?which=68375 http://www.pouet.net/prod.php?which=68375 Their coder Ferris answered some questions about the implementation here: https://www.reddit.com/r/rust/comments/597hhv/logicoma_elysian_1st_place_trsac_2016_pc_64kb/ https://www.reddit.com/r/rust/comments/597hhv/logicoma_elysi...