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I may give houdini a try. I've only ever tried rigging in blender and zbrush. Blender is my package of choice for hard surface modelling, but the rigging workfl
by MrLeap 9y ago
I may give houdini a try. I've only ever tried rigging in blender and zbrush. Blender is my package of choice for hard surface modelling, but the rigging workflow is just.. onerous. Zspheres are way easier, but I don't like the hard surface topology most of the time. Zspheres are also missing a lot of the advanced rigging features blender has. Usability has its tradeoffs I guess.
Thanks for the chat Rayalez! :)