5 ms·
Like alot of others are saying I first programmed in basic. My dad had gotten a Tandy 1000 that we all played games like King's Quest III on. I wanted to learn
by jupiter90000 9y ago
Like alot of others are saying I first programmed in basic. My dad had gotten a Tandy 1000 that we all played games like King's Quest III on. I wanted to learn to make my own games and he showed me how to do some simple things in basic. I can't remember if QBasic was included or I later obtained it somehow but ended up using that down the road.
As time went on I moved on to C programming with DJGPP and Allegro to work on games with my brother (I think that was in the 90s). But QBasic will always hold a special place for me because I learned beginner programming principles by just playing around with it.
What are kids today using to do this kind of 'make my own tinkered games' stuff -- do they go straight to Unity, or still something like QBasic?
- Momquist 9y ago> What are kids today using to do this kind of 'make my own tinkered games' stuff -- do they go straight to Unity, or still something like QBasic? Python, with pygame, is the modern equivalent I think. It's relatively easy and straightforward for beginners, free, and very popular (lots of resources, tutorials, etc...). https://www.pygame.org/news https://www.pygame.org/news For something more advanced but still python-ish, there's also Godot, which is a real engine and adds a visual IDE to game creation. Quite easy to install/setup too (everything comes in 1 file). Overall a very cool project. https://godotengine.org/ https://godotengine.org/