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https://improbable.io/ https://improbable.io/ are also working on this, though in a much larger setting, e.g. open worlds, MMOs
by Agebor 9y ago
https://improbable.io/ https://improbable.io/ are also working on this, though in a much larger setting, e.g. open worlds, MMOs
- ggambetta 9y agoWe are indeed! We have written at length about distributed physics in these blog posts [0] [1]. We also have a multiplayer VR starter project for SpatialOS in Github [2], which you can start playing with immediately :) [0] https://improbable.io/company/news/2016/01/22/dynamically-distributing-a-simulation-over-hundreds-of-physics-engines https://improbable.io/company/news/2016/01/22/dynamically-di... [1] https://improbable.io/company/news/2016/01/27/distributed-physics-without-server-boundaries https://improbable.io/company/news/2016/01/27/distributed-ph... [2] https://github.com/spatialos/VRStarterProject/tree/master https://github.com/spatialos/VRStarterProject/tree/master
- timavr 9y agoThey had a demo thing, but a lot of developers didn’t like it. The problem is that their networking layer API sits too high. Like if I want to implement the throw mechanic, I really don’t want to call Improbable.blah. Glen always focuses on principles and techniques, so one can easily use these lessons to create network behaviours for own projects in a given environment. Also love attention to detail, edge cases and push to perfection, rather then good enough.