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> Giving access to the proprietary server code could hypothetically lead to preservation societies building their own infrastructure and charging for access. Th
by CivBase 9y ago
> Giving access to the proprietary server code could hypothetically lead to preservation societies building their own infrastructure and charging for access. Thus, they'd be a direct competitor to the original developers and publishers, which is something the ESA isn't exactly keen on.
This is ridiculous. Since when did "businesses not wanting to compete" justify anything? Of course they don't, but that's what our economy is supposed to be built on!
Are they actually admitting that their modern games cannot compete with older titles they shut down because they decided they were no longer profitable? Besides, nothing is stopping them from also hosting those old titles again. They've just admitted there's a market for it!
I suspect the real problem here is that older titles don't support the "live services", GaaS, and modern monetization strategies they've been pushing for the last few years. Sure, an old MMO like Everquest might be profitable to host, but it can't rake in the kind of money a lootbox scheme can.
Copyright is not inherently a bad idea, but articles like this indicate to me that our current implementation is very broken.