4 ms·
I wonder whether this could be applied to a real-time scenario. Modern Real-time renderers for games will often have a tone mapping step that let artists color
by SeanBoocock 9y ago
I wonder whether this could be applied to a real-time scenario. Modern Real-time renderers for games will often have a tone mapping step that let artists color grade the final output. The paper cites a 11+ second runtime for 1K inputs, which is orders of magnitude off what it would need to be, but perhaps a simpler version run on the GPU is feasible.
- josephpmay 9y agoNotice that the research was done by Nvidia
- piracykills 9y agoNvidia is pretty big in the machine learning space in general, not game specific these days - GPUs are pretty general purpose highly multithreaded number crunchers and Nvidia's been making moves further in this direction with their own CUDA-based training tools, the DGX-1, the Jetson and other products.