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They are using external libraries... I can't tell if it's a joke but if it's not then no, you didn't do it in less than 280 characters. Otherwise I can generate
by simlevesque 9y ago
They are using external libraries... I can't tell if it's a joke but if it's not then no, you didn't do it in less than 280 characters. Otherwise I can generate the mona lisa with 3 characters: m()
- delinhabit 9y ago3 characters is still less than 280, right? It doesn't look like you're contradicting their claim in any way. Could you elaborate a little bit more. I'm not sure I understand your point.
- leggomylibro 9y agoI think they mean that libraries like 'ggplot2' and 'dplyr' and 'TurtleGraphics' use a LOT more than 280 lines of code. When people see 'small code generates pretty graphics', they usually don't equate that to, 'a library was used as intended.' They think of projects that use math in interesting ways to wring unexpected results out of very limited conditions. Stuff like this: http://www.ozone3d.net/tutorials/intro_demoscene.php http://www.ozone3d.net/tutorials/intro_demoscene.php It's cool and fun to graph mathematical patterns, but it does seem a little disingenuous to call it "Tiny Art".
- adadad3442 9y agoIt's silly to brag about your minimal code if you use external libraries that contain millions of characters.
- delinhabit 9y agoBut I don't think that was the point of that article. It says: >> Now that Twitter allows 280 characters, the code of some drawings I have made can fit in a tweet. In this post I have compiled a few of them. It's about a list of code snippets that you can send around on Twitter, that can generate interesting "art". It doesn't claim to be the shortest code that can be used to generate art. It just says it can fit inside a tweet.
- deleted 9y ago[deleted]
- jfries 9y agoThis kind of thing always needs some arbitrary line drawing. Even if there no external libraries and only pure machine code, that machine code still runs in an environment defined by hardware components, and those hardware components have a lot of thought and effort behind them. At what level is it no longer cheating?
- bunderbunder 9y ago> At what level is it no longer cheating? If specialized audio/video processing hardware is allowed then here: https://linusakesson.net/scene/a-mind-is-born/ https://linusakesson.net/scene/a-mind-is-born/ Or, if that's also cheating, then here: https://linusakesson.net/scene/bitbanger/ https://linusakesson.net/scene/bitbanger/
- pavel_lishin 9y agoDo your programs also include the instructions for mining metals and manufacturing CPUs?
- lostgame 9y agoEhh...that's a stretch. Typically, 'scene' demos like this intended to be very few lines of code run in assembly without the use of libraries, something that speaks directly to the metal, certainly usually not a higher-level language...but I've never heard of building hardware itself as being part of a 'demo' like this. I get that you're exaggerating, but I do agree with people's sentiment that if it's using a library to handle the drawing, it's also a stretch to call it 280 characters.
- khedoros1 9y agoI think the key for 'scene' type demos is more that the code is run in some particular environment, and the impressive part is how far the demo stretches the capabilities of the environment, and how creatively it presses against the constraints. 280 characters of R+ggplot generating art is at least cute. It's a powerful environment, but constrained input data. I mean, no one's going to say that a demo like kkrieger isn't impressive (the famed "96KB FPS") despite using 3D rendering APIs and such, right?
- lostgame 9y agoI’m not saying it’s not impressive. I’m just saying I actually kind of agree with the poster who stated it’s kinda using a library as expected
- Gracana 9y agoEach example contains the equation/algorithm used to create the image. Yours does not.