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> Anything that's rigid is by definition not agile. Disagree only in that you need some rigidity for some time in order to get consistency and value. Agile dic
by cottsak 9y ago
> Anything that's rigid is by definition not agile.
Disagree only in that you need some rigidity for some time in order to get consistency and value. Agile dictates that this time-boxed rigidity should be routinely inspected and adapted over time. Does that make sense?
More of my views here https://leanpub.com/agileforleads/ https://leanpub.com/agileforleads/
- nameless912 9y agoRight, this is my view on agile. The only constant should be re-evaluation. We started out differently than most teams, where we began with a very loose process and tightened it over time (as opposed to many who start out very rigidly and let them slack over time) and this has led to us: 1. Predicting with surprisingly good accuracy (within 10% usually) how much work we can get done 2. Spending only ~3 hours a week doing "rituals" (we do our stand ups in HipChat and we have two backlog grooming sessions a week; every other week we spend an hour for review/retro and an hour for planning), which gives us an overhead of ~8% time "wasted" doing our planning 3. onboarding new members in only a couple of weeks; we plan so that they always join mid-sprint so that they get a solid week to just read up on our code and observe our process before jumping in for their first planning 4. creating a really cross-functional "everyone works on everything" team; for my part, I spend most of my day in the weeds of Kubernetes for a variety of projects, but I'm able to cross-train on the other components my team works on, and I'm slowly teaching all of them K8s. I won't call it "agile" because it's a dirty word apparently, but I really like it now that we've spent a few months hammering out the kinks.