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Tilemap generation from single example using ideas from quantum mechanics
- sharemywin 9y agowhy can't this be done with real images?
- foota 9y agoMmm real images have a very high number of NxN patterns, and copying images with large structures won't work out well when only considering local similarity?
- professor_plum 9y agoThe time and memory complexity are pretty severe with this method.
- Iv 9y agoIt can and has been done: http://ddunleavy.typepad.com/photos/uncategorized/2007/10/28/seam2.png http://ddunleavy.typepad.com/photos/uncategorized/2007/10/28...
- yorwba 9y agoSeam carving is cool too, but it uses a completely different algorithm.
- kragen 9y agoIf you like this, it was posted as a very popular Show HN in 2016, so you may be interested in the extensive comments: https://news.ycombinator.com/item?id=12612246 https://news.ycombinator.com/item?id=12612246
- _Microft 9y agoThanks! I was surprised when I wasn't forwarded to an existing thread when submitting the URL.
- simooooo 9y agoVery cool how it interacts with fixed tiles.
- asdfasdfdavid 9y agoMind blown
- sydd 9y agoCaves of Qud uses it extensively, its one of the most fun roguelikes that I've played.