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So it wasn't just me! One thing that kept bugging me is that in my case the lifetime of every texture was "forever" and it seemed like there ought to be an easy
by gameswithgo 9y ago
So it wasn't just me!
One thing that kept bugging me is that in my case the lifetime of every texture was "forever" and it seemed like there ought to be an easy way to indicate that, without lifetime annotations propagating throughout all the code.
Maybe there is!
- steveklabnik 9y agoThat's `'static`!