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You could try RayLib, it works really well with Golang. http://www.raylib.com/ http://www.raylib.com/ https://github.com/gen2brain/raylib-go https://github.co
by citeguised 9y ago
You could try RayLib, it works really well with Golang.
http://www.raylib.com/ http://www.raylib.com/
https://github.com/gen2brain/raylib-go https://github.com/gen2brain/raylib-go
- fileeditview 9y agoHey thanks for the comment. In fact I know raylib. I made some simple particle library in C for it. I think raylib is really great. It is very comparable to Love in greatness :-) and I keep recommending it to people. However the go bindings have one problem (all go bindings for game frameworks i know of have this problem): it is not so easy/impossible to leverage the build target capabilities of raylib. E.g. the web target will just not work at the moment and the mobile targets will also involve a lot of fiddling. It is cool to play around with but if you really want to make a game and deploy it to many targets none of the current go "solutions" is great. Maybe "ebiten" is good in this regard but there are some other showstoppers for me (no shaders.. etc.)