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I am currently writing a little game using vanilla JS and HTML5 Canvas. I plan on porting it to other platforms once I have a version of the game that is suffic
by bringtheaction 9y ago
I am currently writing a little game using vanilla JS and HTML5 Canvas. I plan on porting it to other platforms once I have a version of the game that is sufficiently complete and that is fun to play.
I haven’t thought much about what languages to use for the ports yet but maybe I will give Lua a try.
I want to target iOS first. Personally I am excited to port it to iOS but not so excited about Android because I want to try Swift and because I have an iPhone whereas my Android devices were all disappointing and I don’t like Java.
According to https://love2d.org/wiki/Game_Distribution https://love2d.org/wiki/Game_Distribution it is possible to target both iOS and Android with Lua + Löve. If it turns out to be comfortable to work with and sufficiently performant I would prefer using Lua and Löve to target both of iOS and Android instead of Swift and Java respectively.
Has anyone here had experience writing for iOS or Android with Lua + Löve? Did it work well both in terms of tooling and coding and performance of the finished game?
- omn1 9y agoHaven't worked with Lua + Löve on Android yet, but Kotlin might be an alternative. Comparably convenient like Swift IMHO.