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As a long time "Lover" I was delighted when I discovered that repo long ago. I starred it and forgot about it. Nice to see you finished it. I always wondered h
by fileeditview 9y ago
As a long time "Lover" I was delighted when I discovered that repo long ago. I starred it and forgot about it. Nice to see you finished it.
I always wondered how to make an open source game but still sell it. This seems like a plausible way to do. Hope you have a decent income from it!
That said, Love is a really great framework and I always wish there was something like it for Go. While I like Lua, I prefer compiled languages and I think Go could be nice for games but it is still lacking in that domain.
edit:typos
- citeguised 9y agoYou could try RayLib, it works really well with Golang. http://www.raylib.com/ http://www.raylib.com/ https://github.com/gen2brain/raylib-go https://github.com/gen2brain/raylib-go
- fileeditview 9y agoHey thanks for the comment. In fact I know raylib. I made some simple particle library in C for it. I think raylib is really great. It is very comparable to Love in greatness :-) and I keep recommending it to people. However the go bindings have one problem (all go bindings for game frameworks i know of have this problem): it is not so easy/impossible to leverage the build target capabilities of raylib. E.g. the web target will just not work at the moment and the mobile targets will also involve a lot of fiddling. It is cool to play around with but if you really want to make a game and deploy it to many targets none of the current go "solutions" is great. Maybe "ebiten" is good in this regard but there are some other showstoppers for me (no shaders.. etc.)