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The biggest issue with the games kids are playing is that they are now specifically designed to exploit the young brains reward system, effectively engraining a
by ficklepickle 9y ago
The biggest issue with the games kids are playing is that they are now specifically designed to exploit the young brains reward system, effectively engraining addictive behavior. Getting rid of loot boxes won't change that.
I would say the biggest group at risk are under-stimulated, under-supervised children that may spend 8 hours a day hunched over a smartphone.
It will be interesting to see the long term implications of that behavior.
- scarface74 9y agoWhere are kids getting the money from?
- emodendroket 9y agoFrom their parents, often without their parents' knowledge or consent. http://www.telegraph.co.uk/technology/apple/9928381/Boy-runs-up-1000-bill-buying-virtual-doughnuts-on-iPad.html http://www.telegraph.co.uk/technology/apple/9928381/Boy-runs...
- scarface74 9y agoHow are they doing that? Are they taking their parents credit cards?
- emodendroket 9y agoNo. Haven't you ever used an iOS or Android device? Your credit card information is saved. The default setting is that the password doesn't need to be entered again if you buy something in the next ten minutes or so after you last did (and were prompted for your password), so I guess what's probably happening in some cases is they're buying the game and giving the kid the iPad and then he's able to order a ton of DLC. Or maybe they have looser settings or the kids know the password.
- scarface74 9y agoIf you have Touch ID or Face ID turned on, you are prompted to authenticate for every purchase (https://support.apple.com/en-us/HT204030 https://support.apple.com/en-us/HT204030). I doubt too many people who own an iPhone don't have Touch ID enabled.
- emodendroket 9y agoI have been using Android for the past several years, so things may have changed on iOS. Nevertheless, it does seem like parents are getting hit with unexpected, huge bills from these games