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> In many more words: 2017 sales of "full VR" rigs were flat or even negative, with Rift shipping slightly more HMDs in 2016 than 2017, and HTC Vive shipping le
by leoc 9y ago
> In many more words: 2017 sales of "full VR" rigs were flat or even negative, with Rift shipping slightly more HMDs in 2016 than 2017, and HTC Vive shipping less last year than the year before.
By those numbers, PC VR sales are only down in 2017 if you exclude Windows MR. That seems a bit arbitrary, as the Odyssey at least is apparently a fairly decent system overall.
Again by these figures, sales of all PC and console VR systems are up except for the most expensive, the Vive, which was $800 US for most of 2017. That seems to support optimism that future PC VR price reductions will improve sales: especially an end to the cryptocoin-driven GPU cost (and availability) crisis.
It also has to be said that people with inside information have publicly expressed skepticism about the SuperData numbers: https://twitter.com/PalmerLuckey/status/959172783765729280 https://twitter.com/PalmerLuckey/status/959172783765729280
(Repost of my comment: http://nwn.blogs.com/nwn/2018/01/vr-sales-shipments-2017-superdata.html?cid=6a00d8341bf74053ef01b7c95052ff970b#comment-6a00d8341bf74053ef01b7c95052ff970b http://nwn.blogs.com/nwn/2018/01/vr-sales-shipments-2017-sup... )