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have you actually looked at oculus' API? it is just a library exposing the displays and sensors, and it's probably the most vendor-specific of them. you could
by sigstoat 9y ago
have you actually looked at oculus' API? it is just a library exposing the displays and sensors, and it's probably the most vendor-specific of them.
you could #ifdef between it and any other VR library with minimal effort.
- ccvannorman 9y agoSteamVR literally lets you build for Vive or Oculus with identical code and builds (using Unity)