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> Anybody who's ever worn a helmet can tell you they are painful. I've been riding bicycles with a helmet on my head for 15 years, sometimes with a ride as lon
by cryptoz 9y ago
> Anybody who's ever worn a helmet can tell you they are painful.
I've been riding bicycles with a helmet on my head for 15 years, sometimes with a ride as long as 5-6 hours, and not once have I ever felt a single bit of pain on my head from a helmet. Perhaps some initial discomfort while trying to get the strap to click in, but certainly no pain while using the helmet. The situation isn't comparable.
Edit: In fact, I would suggest that I consider most of my bike helmets to actually be comfortable overall.
> I'm curious why you ever thought otherwise?
First, I never claimed I thought that VR wouldn't hurt. Second, I had absolutely no knowledge of the products physical features when purchasing, as the units I purchased in store were in a box, and the Daydream I bought online.
I do not regret the purchases simply because they hurt to use. I'm glad I bought them so that I can be a part of this VR experiment and see what all the fuss is about. Trying out VR has helped me understand the industry and where its painpoints are (literally) and I'm glad of that. I also expect the state of VR to improve over time and I will definitely try it again in the future.
- Retra 9y agoWell... I was thinking more of armored helmets, but I suppose I didn't say that. Armored helmets are pretty bad, due to the extra weight. A foam helmet is comparatively tolerable. >I'm glad I bought them so that I can be a part of this VR experiment and see what all the fuss is about. The 'fuss' is hype. If you wanted to invest, you probably should have gave your money away in exchange for stock shares or something. Otherwise, the 'fuss' is just no-strings attached money for a disappointment-by-design product.