6 ms·
It's a pity they aren't releasing on Steam though. Most players aren't going to buy the game from the Win10 store.
by xrisk 9y ago
It's a pity they aren't releasing on Steam though. Most players aren't going to buy the game from the Win10 store.
- gsich 9y agoWhy not? A MS account is not uncommon.
- youseecomrade 9y agoCan you login to the store without linking your entire computer to that email?
- merb 9y agoyes, but it's still a bad store :(
- xrisk 9y agoPersonally, I can play a Windows game purchased on Steam on Linux/MacOS using Wine (This is how I currently play Age of Empires II). You can't say the same about a Windows Store game.
- ashtube 9y agoLiterally never used the MS Store
- glenneroo 9y agoI even go so far as to block all requests to MS Store (via winstore.app.exe) with NetLimiter. I also block outlookcommunications, microsoft.photos.exe and video.ui.exe, all of which I never use but they keep wanting to call home every few days).
- zingmars 9y agoThere is a stigma in the PC gamer community against Microsoft, especially after Games for Windows. "Steam or go home" sentiments also aren't all that uncommon. As for the accounts - I really don't know anyone who actually uses the MS store (whereas pretty much everyone who plays video games has a Steam account), and I interact with plenty of end-users daily. Maybe it just happens that the area I live in never adopted it, but I would still say that Steam is the better platform to try to get exposure on.
- colmvp 9y agoTrading one monopoly for another, I guess.
- AlphaSite 9y agoA thus far benevolent monopoly who have indicated positive intent and applicable thought patterns (i.e. the whole piracy is service problem).
- Pica_soO 9y agoThey could release it on origin... Joke aside, i assume a month later they will release on steam. The red number sirens and the fear of pirates have convinced a lot of sailors to rock the boat.
- fnord123 9y agoGaming for Windows Live died. Let it stay dead.
- mastax 9y agoGames stores (for better or worse) are expected to have an ecosystem of services of varying importance: - Friends list - Text & Audio chat - Cloud saves - Automatic updates - DLC installation - Sales and Discounts - Curation, suggestions, and browsing - Achievements The Microsoft Store has most of those, more or less, but the experience is not ideal. The social services are tied into the Xbox app which works okay, but is quite complicated and Microsofty. Also PC gamers might not have their friends on Xbox or maybe it has their CoD friends, not their AoE friends, etc. The MS store is not purpose-built for games, so it makes it a poor place to buy them. It's hard to find "real games" on there because you have to sift through mobile games, photoshop, movies, and Xbox controllers. Many PC stores make a big deal about sales with purpose-built home pages, best seller lists, weekly sales, event sales, newsletters, etc. The MS store does not have sales often and if they do you're not likely to hear about them. PC stores put a lot of effort into discoverability. There's personalized home pages, followed curators, recommendations from friends, and detailed search systems with a multitude of tags and sorting options. You can search for a recently released co-op action-rpg with steam controller support and sort by recent review sentiment. The MS store, by comparison, is a mobile app store on a computer. PC Game stores are expected to have fast and reliable downloads. Steam can consistently download faster than my hard drive can write, and can reliably resume interrupted downloads. Steam can validate the integrity of game files and re-download them if necessary. Other clients seem to do fine as well. Download speeds from the MS store are reportedly inconsistent, and it has (or had) no ability to resume interrupted downloads. For weeks after the ~100GB Gears 4 was released exclusively on the MS store, /r/pcgaming was full of people complaining that the download was interrupted at 95GB and had to start over from 0. All of these problems are solvable. I believe the download issues have been fixed. The store is already the best place to buy "Play Anywhere" titles if you have an Xbox, simply because you get it on both platforms. But MS has a long way to go to make the store pleasant to use and to win back PC gamers' sentiment. One practically unsolvable problem is that the store doesn't exist on Linux, macOS, or Win 7, which matters to some portion of games and some portion of gamers.
- jandrese 9y agoWindows Store has been surprisingly fragile for me. I've bought a couple of games through it and things like turning off IPv6 will cause it to fail to download anything and spit out cryptic error codes. But mostly I don't want my games spread across a dozen different storefronts. Keeping them all in once place is more convenient. I would probably be more open to the Windows Store if I owned an XBox and there was some kind of integration, but I don't.
- tambre 9y agoSteam is doing even worse with IPv6 support – in fact they have absolutely none (although their CDN provider has great support for it). Really a shame that they're missing such an useful piece of functionality in this day and age. This of course has made me consider some of the alternatives... Unfortunately the only Steam alternatives that have some amount of IPv6 support are Humble Bundle and Green Man Gaming. Though you may as well not count Humble Bundle as accessing their website over IPv6 results in it being completely broken [1]. [1] https://vgy.me/0E4HBm.png https://vgy.me/0E4HBm.png
- xrisk 9y agoI'm curious -- why would IPv6 access for a website be an important matter?
- ZephyrP 9y ago20% of the world uses it.
- xrisk 9y agoOkay but 100% of the world uses IPv4. Why is having IPv6 support important for a website?
- jandrese 9y agoBecause IPv4 is close to exhausted[1] and we need IPv6 support to be the rule, not the exception, by the time it's no longer affordable to get an IPv4 address. https://en.wikipedia.org/wiki/IPv4_address_exhaustion https://en.wikipedia.org/wiki/IPv4_address_exhaustion
- Arkanosis 9y ago> It's a pity they aren't releasing on Steam though. Most players aren't going to buy the game from the Win10 store. I agree but I'd go even further: it's a pity they aren't releasing as standalone. Where are the good old days when using a locked platform wasn't required to install a game?
- xrisk 9y agoIt's not the matter of a locked platform per se. Releasing a game on a platform like Steam just increases the likelihood of someone buying it manifold. The age of physical discs are over, but the developer is still free to release a DRM-free version of the game independently. Witcher 3's Projeckt Red does this. You can simply enter the product key received from Steam to download this DRM free copy.
- izacus 9y agoThose days were gone when DRM became an acceptable thing defended by people even on this site.
- Pica_soO 9y agoIts always that one CEO, wanting to emulate the success that is steam by becoming basically becoming the market and the platform. Self-delusion and believe-shapes-reality needs some realistic observation or else one wastes ridiculous amounts of money reinventing the wheel only for the crowd to flock to the first wheel shop anyway. Those are resources that could go into inventing the first plane. And some superior sooner or later realizes that you are on a unimaginative crusade and cuts the lifeline, resulting in a dead market-plattform, with contract-bound studios being dragged down with the sinking ship.
- andrepd 9y agoI'd say it'a a pity they aren't releasing it on GoG! Win10 and Steam are both DRM.
- xrisk 9y agoThey can do both. Steam is just a larger platform.
- twizzzzler 9y agoI have never used the windows app store but I might for this, which is probably the point.