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I'm surprised they decided to modify the old code, I expected them to make a clean start and re-create the original experience from there.
by Avalaxy 9y ago
I'm surprised they decided to modify the old code, I expected them to make a clean start and re-create the original experience from there.
- louhike 9y agoI guess it would have been quite hard to do if they wanted the same gameplay and not spending too much time on the balance between civs and units. They tell for the network and pathfinding code than redoing would have been stupid as it has already been done and was working. I guess it is the same for most of the system/gameplay code.
- kleiba 9y agoYou mean like Netscape did? (see also https://www.joelonsoftware.com/2000/04/06/things-you-should-never-do-part-i/ https://www.joelonsoftware.com/2000/04/06/things-you-should-...)
- youseecomrade 9y agoWay before Counter-Strike: Global Offensive people tried to port the classic CS 1.6 (or 1.5) behavior to more modern engines or CS versions. From what I know no project succeeded because even replicating the recoil behavior were extremely hard. Gameplay features that were actually bugs would have to be simulated. I imagine it would be ten times harder for a complex game like AoE.
- MikeSchurman 9y agoI'd equate it to the difference between restoring an old film, vs re-filming it with new actors/director etc...