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A simple bill would be to set the maximum spendable amount on any app to, say, $60. In the early days of buying video games outright, they often charged about
by makecheck 9y ago
A simple bill would be to set the maximum spendable amount on any app to, say, $60. In the early days of buying video games outright, they often charged about that. Now, why the hell should it be possible to repeatedly buy absurdly-priced game items, especially when at any time the developer can further modify the code to devalue the item later (e.g. with new, even more expensive gear better than what previously seemed worth paying for)?