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I'm not part of the Phaser development team, but I imagine the 3rd party tool they're referencing is Cordova. If you're using the CLI generator for Cordova, you
by wishinghand 9y ago
I'm not part of the Phaser development team, but I imagine the 3rd party tool they're referencing is Cordova. If you're using the CLI generator for Cordova, you'd put your finished project in the `www` folder and plug in your test device to see how it runs. This creates a webview app that runs on Android and iOS devices.
I'm not an Android or Swift dev, but I imagine you can just stick it in a native webview, which is what I believe Cordova does.
As for performance I can't imagine it's super-performant, but I do know the lead dev does his best to aim for 60fps rendering even under heavy duress.
- josephg 9y agoIt could also be using something like Ejecta[1], which wraps a javascript engine with a simple native reimplementation of the canvas API. Ejecta is great because its lightweight - you don't pull in all of Webkit like cordova. (And thus you don't have to deal with any of its opaque, ever-changing quirks.) [1] http://impactjs.com/ejecta http://impactjs.com/ejecta