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I stand corrected. I didn't see the Droid X on there and misread the chart as if the devices were grouped by manufacturer. On closer examination I see it has be
by ydant 16y ago
I stand corrected. I didn't see the Droid X on there and misread the chart as if the devices were grouped by manufacturer. On closer examination I see it has been updated more recently.
How much of the hardware compatibility can be accurately tested in the emulator. I haven't run into hardware issues on my applications, but I don't have the wide device exposure I'd like to have. So I don't really have experience in having something slip by the emulator.
I think it depends largely on your type of app. Business/utility applications are less likely to be affected than games. Anything that uses a service is going to run into issues, and anything directly controlling hardware (camera, sensors). The quirks are definitely there, but I think they impact a much smaller group than people like to claim.
A service for testing would be good - $x/hr to load on X devices and click certain buttons. It'd have to be cheap, though, or most developers would probably simply opt for market-based testing. You'd probably have to offshore it to get a decent cost.
I wonder if you could get a decent response farming this out on the Turk or similar.