3 ms·
Piracy for video games generally reports one lost sale per one thousand pirates. Games seem fungible, in that they all solve the 'boredom' problem. I'd imagine
by crystalis 16y ago
Piracy for video games generally reports one lost sale per one thousand pirates. Games seem fungible, in that they all solve the 'boredom' problem. I'd imagine the more unique the problem you are solving, the more worthwhile piracy prevention is.
On the other hand, worrying about piracy sometimes seems like fitting a square peg into a round hole, or tweaking a garlic and ham dessert recipe. Find a way to benefit both sides of the transaction instead.