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It's a hard UI problem. The Mac sandbox overcorrects to requiring capability resources for all file accesses, while on the other extreme we have e.g. Windows UA
by ridiculous_fish 9y ago
It's a hard UI problem. The Mac sandbox overcorrects to requiring capability resources for all file accesses, while on the other extreme we have e.g. Windows UAC which trains users to roll their eyes and click through.
But Apple doesn't enjoy the luxury of solving this problem in a nuanced way, because Mac apps are not acting from a position of strength. I suspect you aren't downloading lots of Mac apps today, and the reason is not insufficient sandboxing, but instead the limited selection, annoying install experience, etc. These are the problems that Apple must fix first.
> Perhaps the emergence of Electron is a wake up call for Apple and Microsoft, there is clearly a demand for creating applications with web technologies
34 years ago, the Mac was new and generated developer excitement. But Apple was afraid the Mac would be dragged down via shitty DOS ports of apps like e.g. WordPerfect. Apple's response was to set a high bar via first-party "killer apps" like MacWrite, which would embarrass any such DOS ports. It worked: the Mac set the desktop publishing standard for years, decades even, and arguably still dominates.
Yes, there's a demand for developing apps with web technologies, but embracing that is a losing strategy for Apple. Why should I buy a Mac to run web apps that run equally well on a Chinese Chromebook? That's ceding any software advantage.
Instead Apple should leverage the Mac's unique software strengths. Aggressively evolve the Mac's unique "UI vocabulary" and application frameworks. Empower, not punish, the dedicated and passionate developer community. Ship love to the userbase (perhaps the only one in existence) that's willing to open their wallets for high-quality desktop software. And yes, tolerate web-tech apps too - but embarrass them!
- Operyl 9y agoCan you elaborate on the "annoying install experience?" I find that is completely opposite, most apps are drag and drop install (and finish their set ups on first launch, if any). Others are a very simple to click through installer. I find the installation experience to be much more .. annoying in windows sometimes. In OS X most apps are installed by dragging and dropping (well, not even required) to /Applications (usually by a folder aliased right to the right of it) and getting a "Installation Progress" in the form of how long it takes to copy data to the disk out of a compressed dmg. In Windows, most installers I run into still do the near straight run to 99%, then sit there for however long the actual installation took, or circles back 15 times.
- hamandcheese 9y agoI believe they are saying installing from the Mac App Store is an annoying experience, which I agree. It’s an inexplicably slow and clunky piece of garbage. It’s almost impressive how bad it is for a “first party” application.
- etatoby 9y agoThat's because the Mac App Store was spawned from iTunes, which has to be the shittiest piece of garbage to ever stain the hard disks of Macs.
- ridiculous_fish 9y agoBest case, installing a non-MAS app involves downloading and extracting a zip file, mounting and then copying from a disk image, and then clicking through the "application downloaded from the Internet!" dialog. Yes it's still much better than the typical Windows installer experience, but zero-install web apps are now setting the bar.
- Operyl 9y agoWe're not talking about simple, zero install web apps here. We're mostly talking about Electron apps, which are "web apps" but still downloaded in the traditional sense though.
- drunkkcunt 9y agoFrom a developer stand, why advantages do I get from making a native Mac app compared to a web app or an Electron app? Web apps in the browser are OS-Agonstic and Electron apps can be easily made cross-platform.
- matthewmacleod 9y agoThe trade-off is that they’re much shittier to use. Faster to develop, worse experience. That’s an okay decision to make if it fits your product and market needs, but it’s important not to forget the cost. Native apps perform better, integrate better with other system services, are more power efficient, use less storage space… usually technically superior in every way, with the exception that that are less portable and in some cases more time consuming to build.
- g09980 9y agoSo, they are more work for developers, but are technically superior for users (native UI, performance, battery life, etc.)
- ridiculous_fish 9y agoThe answer is quality. As a Mac user I always prefer a native Mac app to some cross-platform app, even one with nominally more features. More specifically: 1. Superior performance. Native apps are just faster. They launch faster. They use an order of magnitude less memory. Multithreading via GCD is much much nicer than Web Workers. Large files are better supported. You can have very large tables. etc. 2. They properly implement Mac UI idioms. By comparison even the nicest Electron-like app (VSCode) violates many longstanding expectations: it doesn't properly highlight the menu bar when typing a key equivalent, menu items don't disable properly, the text highlight color is wrong, text selection anchors incorrectly, no column selection, text drag and drop is badly broken, undo doesn't know what it's undoing, undo coalesces incorrectly, hell even arrow keys sometimes go the wrong way. It's an island app doing its own thing. The theory of the Mac is to establish a set of UI conventions. When you launched a new app, you would already know how to use most of it, because it was a Mac app. It looks and behaves like other apps, so you feel at home already. And as a developer, you get the right behavior now and in the future, for free. But if every developer builds a cross-platform app with a custom framework and appearance and behavior and UI, then the OS loses its role in defining the platform conventions. In that event, what's the point in having more than one OS?