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If you just care about GPU compute and not much about the shape of the API or it's overhead, then something like OpenGL ES 3.1 Compute Shaders or WebCL would be
by kvark 9y ago
If you just care about GPU compute and not much about the shape of the API or it's overhead, then something like OpenGL ES 3.1 Compute Shaders or WebCL would be much easier to reach than WebGPU, technically.
- johndough 9y agoMozilla won't support WebCL in favor of compute shaders, but that announcement has been over 4 years ago and there still is no general compute in browsers: https://bugzilla.mozilla.org/show_bug.cgi?id=664147 https://bugzilla.mozilla.org/show_bug.cgi?id=664147