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> Even in video games, could you cite more than five big AAA game in the last decade that were not based on UDK, CryEngine and its variants, or Unity3D? It see
by jstimpfle 9y ago
> Even in video games, could you cite more than five big AAA game in the last decade that were not based on UDK, CryEngine and its variants, or Unity3D?
It seems you are less informed than my first impression was. I did a few web searches, and the AAA titles using especially Unity seem to be far and far between. It's not good enough technically for top-notch performance (seems to require a garbage collector).
Also there are so many types of games that they cannot possibly supported by just two generic engines. For example, Open-World games need their own. Or military games like Call of Duty have their own. (And of course many Indie games have their own, as I said in the other comment).
Also most bigger publishers breed their own engines to save the fees for licencing a third party engine.
- jcelerier 9y ago> For example, Open-World games need their own. Bethesda games, generally open world, use an engine (https://en.wikipedia.org/wiki/Gamebryo https://en.wikipedia.org/wiki/Gamebryo for older games and https://en.wikipedia.org/wiki/Creation_Engine https://en.wikipedia.org/wiki/Creation_Engine for most recent), they certainly don't go reimplementing it. > Or military games like Call of Duty have their own. No, they used the id engine and improved it over time. > Also most bigger publishers breed their own engines to save the fees for licencing a third party engine. Like ? for instance Bioware (as part of EA) uses Unreal engine. You mentioned FIFA games: they also use engines shared across a huge swath of games: https://en.wikipedia.org/wiki/Ignite_(game_engine) https://en.wikipedia.org/wiki/Ignite_(game_engine) and https://en.wikipedia.org/wiki/Frostbite_(game_engine) https://en.wikipedia.org/wiki/Frostbite_(game_engine) The only big release I know not using an engine shared across multiple game series is the recent Witcher games engine.