3 ms·
> It has to be said that in the big battles (at around a 100) lag became an issue. I remember the crown frequently having 96+ per faction without any lag probl
by JCharante 9y ago
> It has to be said that in the big battles (at around a 100) lag became an issue.
I remember the crown frequently having 96+ per faction without any lag problems. Must have been clientside.
> (There is also eve-online where recently there was a 'fight' with 5000 players in the same location, but that is a different beast from FPSes, and the main logic of that game is single-threaded)
It was 6000, and it was terrible to be in. It took me 10 minutes to enter a station (normally takes a second) and I had to relog because I couldn't get out of the station. Relogging took another hour of black screens. It was pretty neat when I finally got out, but there wasn't much of a fight compared to previous encounters.
- wyager 9y agoPlanetside 2 was horrendously single-threaded, so anything but recent Intel chips would leave you with really bad performance in large battles. I would often max out my AMD CPU (well, one core of it) at around 12 FPS without my graphics card breaking a sweat in 100-200 player battles. PS2 was for the most part an amazing game. The graphics were truly beautiful and the gameplay was very fun. Unfortunately, their shitty performance basically killed the game by making it unplayable for many users during the trademark huge battles.
- rocqua 9y agoI recall some fights in biolabs that were really laggy, same with some fights at crossroads watchtower. The issue was really when a lot of people had mutual line of sight and we got grenade spam (especially revive grenade spam). I might be off on the numbers though.