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Oh yeah, I love to hold up Subspace as a perfect example of why games is so cross-discipline driven. For networked games building design about predicting where
by vvanders 9y ago
Oh yeah, I love to hold up Subspace as a perfect example of why games is so cross-discipline driven. For networked games building design about predicting where someone will be means that frame-to-frame latency almost doesn't matter. The Newtonian physics of that game plays into it perfectly leading to a something that works over primitive modems. Even FPS games to a large degree are about predicting/leading the positions of the other players.
Compare that to say, fighting games which are very reactionary and very hard to run over any latent connection without some seriously complicated netcode involving time rewinding.