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Man Subspace/Continuum was such a great game. I do recall issues with packet loss, but in general the game functioned really well even on my 33.6kbps modem with
by bcassedy 9y ago
Man Subspace/Continuum was such a great game. I do recall issues with packet loss, but in general the game functioned really well even on my 33.6kbps modem with hundreds of players and pretty frenetic gameplay. It's not until you mentioned it that I realize how amazing that feat is.
- vvanders 9y agoOh yeah, I love to hold up Subspace as a perfect example of why games is so cross-discipline driven. For networked games building design about predicting where someone will be means that frame-to-frame latency almost doesn't matter. The Newtonian physics of that game plays into it perfectly leading to a something that works over primitive modems. Even FPS games to a large degree are about predicting/leading the positions of the other players. Compare that to say, fighting games which are very reactionary and very hard to run over any latent connection without some seriously complicated netcode involving time rewinding.