4 ms·
It's astounding to me how the last couple patches have made performance worse and introduced new, gamebreaking bugs. The last patch took everything down for 5 h
by mmanfrin 9y ago
It's astounding to me how the last couple patches have made performance worse and introduced new, gamebreaking bugs. The last patch took everything down for 5 hours. The patch before tanked FPS by like 40%. The patch before caused 2/3rds of games to spawn players below the match or simply crash on load.
They don't do QA, and their 'deploy process' takes everything down for hours. It's embarrassing.
- smnscu 9y ago> They don't do QA, and their 'deploy process' takes everything down for hours. This reminded me of this classic: https://engineering.riotgames.com/news/automated-testing-league-legends https://engineering.riotgames.com/news/automated-testing-lea...
- reificator 9y agoI'm putting it in a to-read list after 2 minutes of skimming, but that looks like an excellent article. Sounds like Riot have a good head on their shoulders about how to handle testing games. If you come from a different domain, it's important to realize that testing games is much more difficult than testing a lot of other types of software. And much like other kinds of software, when it's done well it looks easy.
- eropple 9y agoI have no love for Riot-the-games-company, but there are pretty good reasons why Riot-the-software-company is so well-respected. Bear in mind that stuff like that blog post are just the upper crust of that iceberg. They basically took the notion of Chef best practices away from Opscode (now Chef, Inc.) and completely redefined them with environment cookbooks and Berkshelf. Things in devops have moved on somewhat, as they always do--but they were, and I assume still very much are, serious about building good processes and the tools necessary to make them better.
- bkovacev 9y agoI wish Valve would do this for Dota 2.
- yeukhon 9y agoExploits are such aheadache my friends and I just quit playing pubg. I am not sure how bad hacking is in FR with only a week of gameplay time, but so far I haven’t encountered any really strange kills. FR shooting is actually very lax. You don’t need to aim very precise to get a hit mark.