4 ms·
That isn't really a realistic solution if you also want to support the mod ecosystem (which IMO is much more valuable to a game's community than the potential d
by Flammy 9y ago
That isn't really a realistic solution if you also want to support the mod ecosystem (which IMO is much more valuable to a game's community than the potential downsides)
- pathseeker 9y agoOk, but the mod ecosystem is a separate discussion. And even if you do want the mod ecosystem, you can distribute mods as client add-ons so the mods can be evaluated independently of the host server.
- chipperyman573 9y agoWhich is exactly what Gmod did, and they have this problem.
- robotresearcher 9y agoJust make mods opt-in. Vanilla servers by default.