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>primarily because they can charge more for micro transactions and private servers this way as far as I can tell. I believe its more about standardizing the us
by TheCapn 9y ago
>primarily because they can charge more for micro transactions and private servers this way as far as I can tell.
I believe its more about standardizing the user experience. Now that enough games have dedicated servers with a standard expectation of latency your game looks poor if your user experience is beholden to community servers with selfish moderation and varying stability.
The added benefit of centralized server hosting and control is exactly what you point out though.
- SiempreViernes 9y agoNo: standardisation is easily enforced by just having two server lists, one for normal/central hosting and one for custom games where any host can register. At most you might want additionally give the user the ability to blacklist servers for themselves, and that's it. The reason for banning community servers is probably mostly for combating piracy; by eliminating the ability to run on a LAN the game must always call home to be played.