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> and it doesn't have as stringent real-time requirements Blizzard is absolutely stringent about their real time requirements for WoW. It's crucial for PvP, Ra
by bpicolo 9y ago
> and it doesn't have as stringent real-time requirements
Blizzard is absolutely stringent about their real time requirements for WoW. It's crucial for PvP, Raids, etc.
Fortnite doesn't need to broadcast nitty player info for players on the other side of the map to you, either, I would think. That should definitely be optimized away
- kevingadd 9y agoBattle Royale games generally need to broadcast player state to all players within a large distance (iirc for PUBG, it's one km) because it's common to spot another player 500+ meters out and take some shots at them. If they're not moving much you might hit them.
- bpicolo 9y agoEven if all 100 players are nearby, 100 isn't unusual in the context of MMOs. That's not to say it's trivial to do, it's just not a new feat unique to battle royale games.